![]() ![]() We're given only the barest of narrative threads to pursue, but like Myst, I'm assuming that many answers will come from the initial deluge of questions about the characters and world. My journey took me through a variety of areas, remnants of a once-successful town or village in an arid, rocky zone and a mysterious cavern area filled with strange lights and steampunk-esque designs. ![]() There are lush environments to explore (in fully rendered 3D), buttons to press, levers to pull, and cryptic clues are everywhere, and there's even a sense that some of the architecture comes straight out of the Myst-world that redefined the exploratory adventure. If that's the kind of experience you're looking for, you'll find it revitalized and refreshed in this modern take on those classic concepts. At E3 2016, I dove in for some hands-on with the title and can easily say that it's the most Myst-like adventure I've had since the original game graced my CD-ROM drive so many years ago. That's no surprise, as original Myst-maven and Cyan Worlds co-founder Rand Miller is lending his talents to the project. Cyan's upcoming first-person experience title, Obduction, is deeply rooted in the classic title Myst.
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