Not only that, but several lands include walls around their perimeter, completely blocking views from outside the land.Įven traditional hub-and-spoke designs, such as Disneyland's, usually offer some outer rim that allows you to walk from land to land without having to return to the hub. You must return to the central circles to go from one land to another. rough, but offers what likely will be shopping and dining accessed from covered promenades and open plazas.īut what struck me first about Epic Universe's design is that none of its lands connects with each other. The first "circle," at the park's main entry, is a bit. ![]() In between, Epic Universe dispenses with theme parks' traditional hub-and-spoke and lake promenade design structures in favor of building the park around three sequential circles, with water elements filling the middle of each. ![]() The far side of the park appears to be dominated by a large hotel that evoke the Universal Studios-branded hotel announced for the upcoming Universal Studios Beijing. ![]() The main entrance to the park appears to be at the lower left, where you can see a reproduction of the entry arches familiar to visitors of other Universal Studios theme parks. You can see the high resolution version of Universal's Epic Universe concept art by clicking the image above.
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